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Have a critic agent check your game against real footage until nothing looks fake
@prasenx asked Claude to build a browser skateboarding game, then had a separate critic agent compare captured frames with real skatepark photos and skate footage.
A prompt to try
Fill in the blanks. The prompt rewrites itself.
You are the critic. You will get only screenshots, keyframes and clips from my build, plus real reference photos and footage of [SUBJECT]. Do not read the code. List everything that looks fake as: Fake (which frames show it), Real (which reference shows the truth), Fixed when (what a fix must look like). Tag each item BREAKS, NOTICEABLE or MINOR. Add a Keep list of what already works and a Not shown list of captures you need next time. End with PASS or FAIL.
Fill in anything in [brackets] before you send it. Anything that spends money, sends a message or signs something should stay behind your own approval.
How it went, step by step
- 01Script fixed camera shots and a manual frame clock so every capture is repeatable.
- 02Collect real reference photos and clips of the thing you're simulating; record source and licence.
- 03Run the critic on media only and get a findings list with a Keep list of what must not regress.
- 04Have the builder answer item by item with a fix map, then run the critic again until PASS.

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