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Have a critic agent check your game against real footage until nothing looks fake

@prasenx asked Claude to build a browser skateboarding game, then had a separate critic agent compare captured frames with real skatepark photos and skate footage.

Reported by @prasenxon x.com

A prompt to try

You are the critic. You will get only screenshots, keyframes and clips from my build, plus real reference photos and footage of [SUBJECT]. Do not read the code. List everything that looks fake as: Fake (which frames show it), Real (which reference shows the truth), Fixed when (what a fix must look like). Tag each item BREAKS, NOTICEABLE or MINOR. Add a Keep list of what already works and a Not shown list of captures you need next time. End with PASS or FAIL.

Fill in anything in [brackets] before you send it. Anything that spends money, sends a message or signs something should stay behind your own approval.

How it went, step by step

  1. 01Script fixed camera shots and a manual frame clock so every capture is repeatable.
  2. 02Collect real reference photos and clips of the thing you're simulating; record source and licence.
  3. 03Run the critic on media only and get a findings list with a Keep list of what must not regress.
  4. 04Have the builder answer item by item with a fix map, then run the critic again until PASS.
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